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17,045 products · 82,562 snapshots
Humalike x GTA RP

Humalike x GTA RP

Strong signal

AI NPCs that talk, remember & act on their own

Launched 1mo ago
Signal
72
Velocity
3

What this means

Decaying
Vote pace down to 6% of launch speed.
60%Strong buyer-intent signal in the discussion.
60% of commenters sound like potential buyers — mostly gamers.
80%Comment sentiment overwhelmingly positive.
Audience strongly receptive — gamers engaged.
Users are asking for custom NPC personalities + relationship history.
Feature requests surfaced from the comment thread.
Recurring concerns: latency concerns, documentation issues.
Pain points raised more than once by different people.

Prediction

Top-5 finish probability
23%
today
Projected end-of-day votes
345range 259–466
Trajectory
decaying
Vote pace down to 6% of launch speed.

About

A new roleplay experience. Build characters and entire AI societies with memory, personality and voice that recognize players, form relationships and react to everything around them. Live on Poland's largest roleplay server. Now, add it to yours.

AI Summary

Humalike x GTA RP offers AI NPCs that possess memory, personality, and voice, enabling them to recognize players and form relationships. This tool enhances roleplay experiences by allowing developers to create dynamic AI societies within their games.

Attention & discussion velocity

Performance

Velocity3
Vote pace vs average
Momentum3
Sustained over 6h
Virality8
Spread × engagement
Engagement19
Discussion per unit of attention

Signal sources

3 of 6 active
  • Launch tracking9 readings since we picked it up
  • AI analysisAI Agents
  • Comment intelligencethread analysed
  • Outside discussionnot checked — domain is a storefront or shared
  • Revenue signalsno match on this domain
  • Editorial scoringbelow the signal threshold for this pass

A source that found nothing is a measurement. A source that has not run is a gap. Neither means the launch lacks the thing.

Founders

Martí Carmona Serrat
Martí Carmona Serrat
@mcarmonas
rep 67
Mateusz Jacniacki
Mateusz Jacniacki
@mateusz_jacniacki
rep 67
Ignacio Borrell
Ignacio Borrell
@borrellbr
rep 67
Maks Bilski
Maks Bilski
@maks_bilski
rep 67
Michał Stradczuk
Michał Stradczuk
@stradczukm
rep 67
Jonno Riekwel
@jonnotie · hunter

Topics

Developer ToolsArtificial IntelligenceGames

Comment Intelligence· 19 comments analysed

Sentiment

Positive80%
Neutral15%
Negative5%
Buyer intent
60%
of commenters sound like potential buyers
Audience
gamers
Sentiment over 44 days
Positive
Negative
Buyer intent
Overall vibe

Overall, commenters are excited about the innovative AI NPCs and their potential to enhance roleplay experiences.

Top themes
  • AI interaction
  • roleplay enhancement
  • NPC memory
Feature requests
  • custom NPC personalities
  • relationship history
  • documentation access
Complaints
  • latency concerns
  • documentation issues

Top comments

[REDACTED]
↑ 15

I’ll be around all day answering questions about what we built, how the NPCs work under the hood, and all the weird problems that come with making AI characters actually feel alive in a multiplayer world. This launch is especially fun for me because years ago I used to run my own GTA Roleplay server, so I know firsthand how much work goes into creating a world that feels active, social and unpredictable - and how quickly that experience breaks when there simply aren’t enough players around. That’s one of the reasons I’m so excited about what we’re building here. These aren’t NPCs that just wait for you to press E and pick a dialogue option. They remember people, build relationships, perceive what’s happening around them and can become actual participants in the server. We’ve already learned a ridiculous amount from running them live at scale, so ask me anything - architecture, memory, latency, voice, perception, FiveM integration, things that broke in production, whatever. Will be here all day 👋

[REDACTED]
↑ 6

Hey! Ignacio here, Founding Product Engineer at humalike. We're thrilled to announce the launch of AI NPCs powered by Humalike in GTA V. It's been incredibly fun building characters that actually play with you and feel part of the server, I'll be around all day, happy to answer any questions. :))

[REDACTED]
↑ 6

Hey PH 👋 Martí here, co-founder of Humalike. What is Humalike? The behavioral infrastructure for humanlike AI agents. Today we're shipping AI NPCs for FiveM (GTA roleplay). The problem Roleplay servers depend on humans roleplaying with each other. People look for the best experience possible, but a lot of the time there just aren't enough players online, or nobody around is up for an experience with you. How we solve it Every AI NPC has its own identity, personality, memory and humanlike behavior. - They recognize players and build separate relationships with everyone they meet. - They react to conversations, clothing, masks, weapons, gunfire and FiveM events around them. - Custom characters (and groups of them) wired into your scripts and storylines. Turn them into functional parts of your server • EMS patients who call for help and join medical scenarios. • Witnesses who remember events and talk to the police. • Guides who explain your server's activities. • Tell an NPC to hop in your car and have a chat on the drive. Already live on Strefa RP, the biggest roleplay server in Poland +20,000 conversations, +300,000+ turns, +40 days of conversation. In three weeks. Works with ESX, Standalone, QBCore, QBox and custom frameworks. We'll be here all day reading everything! Backed by the first investors in ElevenLabs, Revolut & more. Still the same tiny 🇪🇸×🇵🇱 team, & still not sleeping much :))

[REDACTED]
↑ 3

This could solve one of the biggest RP problem which is the world feeling empty when there are not enough players online. Well done!!

Sentiment computed via openrouter