Write 3D scenes in CSS, compiled to one GPU shader
GSS is a 3D language for people who already speak CSS. Declare shapes in a @scene, style them with selectors, the cascade, custom properties, and @keyframes, and the compiler turns it all into a single raymarching shader (GLSL for WebGL2, WGSL for WebGPU). No Three.js, no meshes, no UVs. Drop a tag on any page, or try it live in the playground. Open source, Apache 2.0.
GSS is an open-source 3D language that allows developers to create 3D scenes using familiar CSS syntax, compiling it into a single GPU shader. It supports raymarching shaders for WebGL2 and WebGPU, eliminating the need for traditional 3D frameworks like Three.js.
A source that found nothing is a measurement. A source that has not run is a gap. Neither means the launch lacks the thing.